I would love to see a Killzone adaptation, but just the first one. The later ones all kind of sucked ass story-wise. Honestly the only parts I liked about that game was the level design and the story (such as it was). All of the levels almost seemed to be designed by entirely different people. Slums, malls, beach houses, factories, space stations, swamps… kept the focus away from the awful animations and lackluster design of npc’s. There was only one enemy and one ‘good guy’ npc that was bald. The death animations had three frames. One for being hit, one that was mid-fall, and one face down on the ground. No such thing as rag doll in that game…
The plot was intriguing, but I honestly don’t remember it. I just know there were two people that betrayed each side and it turned out to be really ambiguous about who was good or bad, both ‘sides’ had causes that anyone could relate too; however, the world building wasn’t as in depth to provide that information. I would love an anime that builds on that while using the same level design for it’s sets.
I would love to see a Killzone adaptation, but just the first one. The later ones all kind of sucked ass story-wise. Honestly the only parts I liked about that game was the level design and the story (such as it was). All of the levels almost seemed to be designed by entirely different people. Slums, malls, beach houses, factories, space stations, swamps… kept the focus away from the awful animations and lackluster design of npc’s. There was only one enemy and one ‘good guy’ npc that was bald. The death animations had three frames. One for being hit, one that was mid-fall, and one face down on the ground. No such thing as rag doll in that game…
The plot was intriguing, but I honestly don’t remember it. I just know there were two people that betrayed each side and it turned out to be really ambiguous about who was good or bad, both ‘sides’ had causes that anyone could relate too; however, the world building wasn’t as in depth to provide that information. I would love an anime that builds on that while using the same level design for it’s sets.