That’s cool anyway, I never tried any “low level” graphics, so it looks rather magic to me
I wouldn’t say what I’ve done is low-level (especially with <20 lines of code and not OpenGL-level stuff), and Nim offers functions that makes stuff easier. Certainly you can do low-level stuff with Nim, but I’m interested in it because I don’t think I could do C/C++ stuff (at least not how it normally looks) but I still want performance/flexibility.
I wish for Godot to keep growing, maybe then bindings for niche languages will be improved as well
There are actually production-ready Nim bindings for 3.X, but 4.X uses a different system (supposedly better for integration of compiled languages) and the makers of the old bindings didn’t want to do a new effort. Multiple individuals are/were working on it, but 4.0 was released a while ago. And understandably it’s a complex thing.
3.X vs 4.X is a big enough jump for me that it doesn’t really make sense to just use 3.X.
The vote federation is different though, not sure if it’s just downvotes that don’t transfer but you can be downvoted on lemmy and it may not show on Kbin. Looking at OP’s account here doesn’t show a pattern of being downvoted, for instance.