Cut out all the long ass character dialogues during fights and we can squeeze this into 50 episodes
Unreal 4 and 5 expert with 3D art and animation skills
Cut out all the long ass character dialogues during fights and we can squeeze this into 50 episodes
I use PowerShell to mass smash unblock DLLs in Windows 10
It’s a screwdriver without a head because you have to build it yourself
No no you see if we ditch QT we can create our own widgets in open GL it would be less overhead trust me bru
Me when the C code has std’s and children to slay
I was taught it when working with Oracle SQL (their certification was not cheap and the exam also not easy)
Personally do what’s easiest if it’s your own database
You can even write them sarcastically like this:
sElEcT * fRoM dUaL
Ahh so the whole create a object from a class thing actually works in native C++. So I can create child classes aswel and do cool stuff like casting.
Don’t laugh okay I thought C++ through Unreal Engine was vastly different from native C++ (because that’s what I learnt first)
Never actually used classes when I was playing with native C++. Couldn’t think of anything simple to make that would require it
Assembly is torture because it has too much math in it
As someone who switches between C++ and C and besides classes and inheriting what’s the actual difference between native C++ and C? Never really explored beyond Unreals macro heavy version of C++, wxwidgets and QT
Fake, true hackers use one print function using \n
I use Unreal quite alot and while I do print stuff to the log, for rapid prototyping I print string because it saves me precious seconds. Finished products will have logging for alpha testing since there’s alot of log spam
Last time I fingered A minor I went to prison
I do my bool operations like !=
I know just enough to push to prod and break everything
The amount of overscopes I have because something that was suppose to be simple ended up taking too long is too damn high!
Can you string match emojis
The episodes must flow