But you can make games that much more interesting if your algorithms are on point.
Otherwise it’s all “well I don’t know why it generated map that’s insane”. Or “well AI has this weird bug but I don’t understand where it’s coming from”.
But you can make games that much more interesting if your algorithms are on point.
Otherwise it’s all “well I don’t know why it generated map that’s insane”. Or “well AI has this weird bug but I don’t understand where it’s coming from”.
Why use
const max = (x, y) => x > y ? x : y
instead offunction max(x, y) { return x > y ? x : y }
?